msmac3D update 1.97

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msmac3D update 1.97

by MSI » Thu Jun 30, 2016 5:08 pm

We recently soft released msmac3D Version 1.97
  • we're still working on documentation, demos and videos.
Here are some of the enhancements:
  • Version 1.97
    • New! (beta) Automatic optimization/iteration!
      • Start with a general reconstruction (in the ballpark)
      • Specify target impact/rest and damage measurements
      • Program iterates to make the solution better
    • New! Structural Nodes automatic creation from 3DModel file
      • Click on your 3D model, dialog appears to right (see below for more), click on the Node image and generate structural nodes in any increment
      • The 3D Model dialog also now includes ability to modify mode, specification, positions,(see below)
    • New! Point Cloud Scan import of e57 surfaces & xyz surfaces
      • easily specify polygon area for surface. Other parts of point cloud for illustration.
    • New!(beta) Animulation
      • animation which uses the simulation to follow the terrain
      • simply specify a path/speed and it does the rest
      • quickly illustrate your opinion and then use msmac3D to test and refine the opinion
    • New! Preliminary DXF objects load/display
      • add trees, buildings, etc
      • add additional cars!
      • move and position from easy dialog and all objects can have key frames so they can be animated!
        (similar to animulaton however this is the traditional animation vs. animulation which follows the terrain)
    • image, dxf file and cloud scan sandwiching
      • Now images or dxf surface can be positioned for synchronization
      • larger images can now be draped
    • video menu button in graphics
    • vehicle graphics and specification swap menu in graphics
    • additional menu items for vehicle position and color changing
    • improvements to polygon friction zone editing
    • improvements to terrain elevation editing
Visit Installation Instructions forum for download and installation instructions Clicking on a 3D Model brings up the model dialog:
model dialog.png
model dialog.png (28.57 KiB) Viewed 2304 times
Each item has a function:
struct nodes.png
struct nodes.png (3.91 KiB) Viewed 2304 times
choose model.png
choose model.png (5.09 KiB) Viewed 2304 times
veh dim specs.png
veh dim specs.png (5.61 KiB) Viewed 2304 times
initial position.png
initial position.png (3.61 KiB) Viewed 2304 times
The Node item brings up the node dialog:
node dialog.png
node dialog.png (18.01 KiB) Viewed 2304 times
Nodes can be set to any increment, below are 1 foot and 1/2 foot increments:
1 foot nodes.png
1 foot nodes.png (88.44 KiB) Viewed 2304 times
half foot nodes.png
half foot nodes.png (127.16 KiB) Viewed 2304 times

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