by MSI » Tue Aug 21, 2018 6:25 pm
FIRST Be sure to
But if in a rush or wanting your own model:
Preliminary instructions!
The following are steps and notes on making a 3D model to work with msmac3D
First you need your model in 3D DXF ASCII or OBJ (lately we've been using OBJ)
To test a DXF to be sure the surfaces are in the proper direction
- 1) Select Add other Model from medit3D graphics
select other model.png
2) On the dialog that opens you can select DXF model
that will open the model at the origin and take a look at how it looks.
dxf choice.png
if OK, proceed,
if not,
- Check surface directions
- Put window GLASS on separate layers which start with word GLASS
- Put Side Mirrors in layers with MIRROR in them (so not used in scaling, if large)
- Put ANTENNAE (if any) in layer with ANTENNAE in them (so not used in scaling, if large)
- Different colored objects on different layers will make the vehicle look more realistic
- Rims and Tires make separate layers (and colors) that will help make model look more realistic
The main technique to create the m3D models is to create in ASCII DXF
We used ver 12 or 13 (use save as)
- For RHINO3D use these options
(replacing ‘whole model’ with your model name)
- 1) Whole model.dxf
2) Whole model_notires.dxf
3) Whole model_RStire.dxf
or
- 1) Whole model.dxf
2) Whole model_notires.dxf
3) Whole model_RFtire.dxf
4) Whole model_RRtire.dxf
- NOTE: if all tires the same use 'RStire' if Front/Rear different use RF RR
- have these DXF with the center at the center of the wheel (Top and side)
- Whole model_RStire.dxf
- for the whole model and model w/o tires, if you have layers with GLASS in the name you can turn off the glass (of views in graphics from vehicle, etc)
To create a picture of the model
- save a picture of the DXF rendered as a jpg or png
- Rename the name to your model name and the suffix M3Dd
- Also size needs to be max 300 pixels for width (so resize to smaller size once captured)
- NOTE: M3Dd is not required, but helps when browsing models
Then from Windows -> Run
- c:\msoft3D\McHenry3DGraphics/McHenry3DGraphics.exe Action=dxf
That will open a dialog
- You may get a warning message:
previous app.jpg
- That Ok the graphics model creation app is a part of 3D graphics and can run along with 3D graphics so you don't need to exit any other instance.
- browse to the directory where the items above are located and it creates the M3D files required (M3D, M3ZDa, M3Db, M3Dc, etc)
- NOTE: It has an option to create 2 faced surfaces which may be required on some models from 3DCADBrowser
Then close the program
Copy the M3D files to
c:\msoft3D\Models3D
or use the dialog to point the Model dialog to the directory you have the models
FIRST Be sure to
[list][*]look through the [url=https://www.mchenrysoftware.com/board/viewtopic.php?f=55&t=1182]Online Repository for msmac3D MODELS3D on DropBox[/url] as we add models quite freqeuntly
[*]look on [url=https://www.3dcadbrowser.com/]3DCAD Browser[/url] for a model as if you find one you'd like send a link to the Model on the 3D CAD Browser site and we will add it
[/list]
But if in a rush or wanting your own model:
[b][i]Preliminary instructions![/i][/b]
The following are steps and notes on making a 3D model to work with msmac3D
First you need your model in 3D DXF ASCII or OBJ (lately we've been using OBJ)
To test a DXF to be sure the surfaces are in the proper direction
[list]1) Select Add other Model from medit3D graphics
[attachment=3]select other model.png[/attachment]
2) On the dialog that opens you can select DXF model
that will open the model at the origin and take a look at how it looks.
[attachment=2]dxf choice.png[/attachment]
[/list]if OK, proceed,
if not,
[list][*]Check surface directions
[*]Put window GLASS on separate layers which start with word GLASS
[*]Put Side Mirrors in layers with MIRROR in them (so not used in scaling, if large)
[*]Put ANTENNAE (if any) in layer with ANTENNAE in them (so not used in scaling, if large)
[list][*]Be sure to see [url=https://www.mchenrysoftware.com/board/viewtopic.php?p=3345#p3345]HOWTO Scale Graphics Models[/url] topic for HOWTO scale you model if any issue
[/list][*]Different colored objects on different layers will make the vehicle look more realistic
[*]Rims and Tires make separate layers (and colors) that will help make model look more realistic
[/list]The main technique to create the m3D models is to create in ASCII DXF
We used ver 12 or 13 (use save as)
[list]For RHINO3D use these options
[align=center][attachment=0]DXF Options.png[/attachment][/align]
[/list](replacing ‘whole model’ with your model name)
[list=]1) Whole model.dxf
2) Whole model_notires.dxf
3) Whole model_RStire.dxf [/list]
or
[list=]1) Whole model.dxf
2) Whole model_notires.dxf
3) Whole model_RFtire.dxf
4) Whole model_RRtire.dxf[/list]
[list][*]NOTE: if all tires the same use 'RStire' if Front/Rear different use RF RR
[*]have these DXF with the center at the center of the wheel (Top and side)
[*]Whole model_RStire.dxf
[list][*]for the whole model and model w/o tires, if you have layers with GLASS in the name you can turn off the glass (of views in graphics from vehicle, etc)
[/list][/list]
To create a picture of the model
[list][*]save a picture of the DXF rendered as a jpg or png
[*]Rename the name to your model name and the suffix [b]M3Dd[/b]
[*]Also size needs to be max 300 pixels for width (so resize to smaller size once captured)
[*]NOTE: M3Dd is not required, but helps when browsing models
[/list]
Then from Windows -> Run
[list][b]c:\msoft3D\McHenry3DGraphics/McHenry3DGraphics.exe Action=dxf[/b][/list]
That will open a dialog
[list][*]You may get a warning message: [attachment=1]previous app.jpg[/attachment]
[*]That Ok the graphics model creation app is a part of 3D graphics and can run along with 3D graphics so you don't need to exit any other instance.
[list][*]browse to the directory where the items above are located and it creates the M3D files required (M3D, M3ZDa, M3Db, M3Dc, etc)
[*]NOTE: It has an option to create 2 faced surfaces which may be required on some models from 3DCADBrowser
[/list]Then close the program
[/list]
Copy the M3D files to [b]c:\msoft3D\Models3D[/b]
or use the dialog to point the Model dialog to the directory you have the models