by MSI » Mon Sep 19, 2022 11:43 am
Sometimes with our ability to have multiple terrains and/or our new way to create projects which automatically clones a prior project,
you may have what appears to be a problem with a simulation interaction with the ground surface.
- To see new way to create projects see How to create a new project
With multiple grounds you can turn them on/off/etc
- Also, the hierarchy of the ground terrain logic is that the highest numbered ground surface takes precedent
First item to check is how many grounds you have in your project?
- simply click on the visible ground and walk through the grounds (turning them on/off for best visibility)
- lists how many ground surfaces
- as you walk though you can see if visible and/or turn on/off with this button
- and note the higher numbered ground surfaces take precedence.
- you can delete a ground simply clicking item 3
- however, it is easiest to turn off a ground FIRST to test if you want/need it since once deleted you will have to reload
- Ground items.jpg (33.1 KiB) Viewed 2014 times
Another way to check/enable/disable grounds is through the Ground icon on the upper bar
- Select the Ground icon on the upper bar
- Select the Ground surfaces list icon, which brings up the
- Ground Mesh and Surfaces list where you can turn on/off grounds
- Ground surfaces list.jpg (75.09 KiB) Viewed 2013 times
One last note: if you are running in 2D and simply using 3D Graphics, be sure you select/click on each vehicle
and on the dialog to the right select the 'Follow Terrain for 2D' option
- follow terrain for 2D.jpg (31.08 KiB) Viewed 2020 times
Sometimes with our ability to have multiple terrains and/or our new way to create projects which automatically clones a prior project,
you may have what appears to be a problem with a simulation interaction with the ground surface.
[list]To see new way to create projects see How to create a new project
[list][*][url=https://www.mchenrysoftware.com/board/viewtopic.php?t=2131]README - Ver 4.0 New Project Template feature[/url][/list]
[/list]
With multiple grounds you can turn them on/off/etc
[list]Also, the hierarchy of the ground terrain logic is that the highest numbered ground surface takes precedent
[/list]First item to check is how many grounds you have in your project?
[list]simply click on the visible ground and walk through the grounds (turning them on/off for best visibility)
[list=1][*] lists how many ground surfaces
[*] as you walk though you can see if visible and/or turn on/off with this button
[list]and note the higher numbered ground surfaces take precedence.[/list]
[*] you can delete a ground simply clicking item 3
[list]however, it is easiest to turn off a ground FIRST to test if you want/need it since once deleted you will have to reload
[/list]
[/list][align=center][attachment=1]Ground items.jpg[/attachment][/align]
[/list]
Another way to check/enable/disable grounds is through the Ground icon on the upper bar
[list=1][*] Select the Ground icon on the upper bar
[*] Select the Ground surfaces list icon, which brings up the
[*] Ground Mesh and Surfaces list where you can turn on/off grounds [/list]
[align=center][attachment=0]Ground surfaces list.jpg[/attachment][/align]
One last note: if you are running in 2D and simply using 3D Graphics, be sure you select/click on each vehicle
and on the dialog to the right select the 'Follow Terrain for 2D' option
[align=center][attachment=2]follow terrain for 2D.jpg[/attachment][/align]