Jaguar E-Pace Rollover Stunt Designed by McHenry with msmac3D

News, notes, questions on the McHenry invented James Bond Astro Spiral Jump Stunt
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MSI
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Jaguar E-Pace Rollover Stunt Designed by McHenry with msmac3D

Post by MSI »


Above msmac3D and Jaguar E-Pace Rollout(30 sec)
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MSI
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Posts: 1598
Joined: Thu Jun 18, 2009 12:37 pm

Re: Jaguar E-Pace Rollover Stunt Designed by McHenry with msmac3D

Post by MSI »

Her's another video with Preliminary msmac3D simulations and 3D graphics
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MSI
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Posts: 1598
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Re: Jaguar E-Pace Rollover Stunt Designed by McHenry with msmac3D

Post by MSI »

We had posted the following comments to a our recent post on the However we now post it here:

From our experience working with the stunt team behind the Jaguar E-Pace rollover stunt we would love to try working on the design and preparation for a stunt with a different stunt team like the great Father/daughter stunt team that did the Kia flat spin 360 stunt!

Someday we expect to write a detailed technical report on the Jaguar stunt creation experience (once we get some time).
  • First, to include all the great things accomplished with the great team assembled for the project:
    • StarEvents UK who were professional, responsive to all fabrication details on ramp, etc,
    • vbox for immediate and excellent vehicle dynamic measurements,
    • bagjump for the landing bag which allowed tweaking of the takeoff to get the proper trajectory,
    • vehico with a great automatic driver for preliminary testing,
    • and many more!
      It was a great project working with all these companies and people.
      ......However...
  • Secondly, because the stunt team that Jaguar hired and uses in other stunts was frustrating:
    • they didn't listen and caused many delays, mistakes and problems which wasted time and drove up costs.

    For example
    • Rolling Caster: We asked for and needed a rolling caster attached to the vehicle (a not so secret component of the stunt),
      • It's in the patent!(***see part of figure 5 below))
        They never installed a caster per our insistent and repeated instructions (we gave them one to install, they didn't!)
        • So the early tests were a waste of time and money as they did not work well (the caster helps control the vehicle roll and yaw)
          and so...the obnoxious ADman in charge foolishly kicked me off the team and assigned the stunt team to independently chop up parts of the ramps and desperately and blindly try to get it working (without a caster!)...
          So...I had a brief pause...(no point me watching them make fools of themselves)
          • ...I was at the track in Bedford, UK which had a lovely natural area behind the stands away from the activity...
            so i relaxed and filmed some snails taking life with grace and serenity...

          Then
          ---with help of my main contact in UK we went and got a caster fabricated to add to the vehicle (amazing fast work by the fabricators of StarEvents!

          ......and the stunt team failed miserably trying to get things working...
          so we were allowed to install the caster on the car, repair the ramps back to my specifications, and
          the stunt worked as predicted and expected!
    • Next item...HIT THE MARK a stunt driver needs to be able to "hit the mark":
      • In any stunt or maneuver there is a sweet spot or target location that the vehicle must pass as close as possible to in order for the stunt to work properly.
      • ESPECIALLY for a precision stunt like the spiral jump.
      • The original stunt was part of a touring traveling thrill show so the mark was not that precise BUT it must be within +/- A FOOT!!!
        ...many tests were wasted as they couldn't HIT THE MARK!
    • AND finally...THE most important MAIN POINT...
      • VEHICLE PROPERTIES: Once a vehicle/simulation is synced and worked out DO NOT radically change the vehicle!
        • ANY changes to the vehicle suspension will change the vehicle launch trajectory and so change the path of the vehicle in flight particularly in a stunt like the spiral jump.
        • After the final preparation tests ended late one night we spent all night comparing and syncing the tests to the simulation to determine the optimum location for the landing ramp for the FIRST ramp-to-ramp test (which HAD to be run the next day)...
          The stunt team secretly made changes to the suspension (made it stiffer with tape wrap, etc) which they later said was "to soften the landing"
          ...begs the question...the test was without a driver so why soften? and they did this without asking or alerting us since
          we would have said NOOOOOOOOOO!!!!
        • The stiffening of the suspension caused a change in the vehicle trajectory up the ramp and in the air such that it veered to the left a foot or so and it caught the edge of the landing ramp and crashed
        • More wasted time and money!
          • In a meeting after that test (we were not invited, however we did write a DETAILED TECHNICAL REPORT for the meeting which they decided to ignore)
            The stunt team convinced the obnoxious AD man in charged to once again drop me and let the stunt team blindly mess up the landing (whcih they did!)
            I did not participate any more in helping them do the landing properly
            the stunt team took over and switched to a tacky dirt pile landing placed no doubt where i told them to for the first ramp to ramp test.
            However
            In dozens of tests they smashed and failed as they couldn't simply HIT THE MARK...
            • We had suggested drive by wire? audio signals to help navigate to the 'sweet spot' in earlier test which they rejected and i'm sure didn't consider (inflated egos apparently ruled the day!)
          • The final performance on the tape (see previous thread) wasn't' done live as planned (it was an acceptable jump caught on tape, they didn't dare try it live)

The final run used in the promotion was GREAT! ACCEPTABLE! BUT...not live (it was supposed to and they planned other live promotions but they were dropped)
  • The takeoff and flight was beautiful based on our design and setup
  • The landing was hard due to the stunt team dirt pile landing area and because they couldn't HIT THE MARK!



Would love to try working with another stunt team to demonstrate how a stunt team using simulation can take some or all of the guesswork out of developing a stunt and SAVE TIME and MONEY
BUT
  • only if the stunt team works with the simulation team and follows recommendations and DOES NOT SECRETLY change the vehicle before a test.

***...shhhh...don't tell...A secret of the astro spiral jump...from Patent 3,814,021, Figure 5! (It is essential for the stunt!)
Part of Fig5 from spiral jump patent.png
Part of Fig5 from spiral jump patent.png (51.5 KiB) Viewed 114 times
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