HOWTO use the Polygon Shape for Collision Interaction v4.0
Posted: Fri Apr 09, 2021 3:56 pm
This originally prepared for version 3.20
see recent posting below for additional enhancements for ver 4.0
We've prepared a HOWTO video for the msmac3D extension to use the actual 3D polygon shape of the vehicle for collision interaction.
This is an extension of the information in Some SMAC users have encountered issues with the original SMAC definition of rectangular vehicles.
Particularly In low speed impacts.
see recent posting below for additional enhancements for ver 4.0
We've prepared a HOWTO video for the msmac3D extension to use the actual 3D polygon shape of the vehicle for collision interaction.
This is an extension of the information in Some SMAC users have encountered issues with the original SMAC definition of rectangular vehicles.
Particularly In low speed impacts.
- While SMAC has decades of proven validation and correlation with real world crashes using the rectangular definition of the vehicle,
- The timing of initial contact can be an issue to explain (forces before the rounded corners touch!), particularly in lower speed collisions.
- Set Video quality to HD!! BE SURE to set Youtube to HD (your playback may default to 480...blurry!)
- Right click on Mouse on link
select Open in new Tab or Window to keep this list open and available
OR simply click on link and use back button to return to this listTime on Video Link to place in Video on Topic @0:22 Howto Open Charts @0:38 Run 2D animation with collision reference vectors @1:47 Vehicle Select Menu Option @2:21 HOWTO Turn ON Polygon vehicle definition for collision interaction @2:27 HOWTO Display Polygon Boundary @2:58 Comparison accelerations chart rectangle vs polygon @3:25 HOTO Show the polygon exterior of vehicle in 2D graphics @4:14 Comparions 2D graphics using Rectangle vs Polygon @4:50 Turn OFF Polygon vehicle definition