I now actually looked at it and some interesting items:
- 765 hours of 'engineering simulation time'??
- what's that all about? simulation & engineering time?
- The simulations we performed were at max a week of our time so 30-40 hours max
- and then the actual simulations are faster than realtime so of that 30-40 hours manpower time, maybe 5 min total actual simulation time??
- The rest of the time it was review, refine, check, compare...etc
- There was a lot of wasted time traveling and standing around waiting on the stunt team to modify the vehicle (we told them to do many things pre-test time but they didn't so a LOT of wasted time)
- Also,the early tests were with a 'non rolling' device instead of caster because the stunt team would not/did not install a rolling caster (we even gave them one to install...but they didn't/wouldn't)
- see discussion for notes on the stunt creation
- and then the actual simulations are faster than realtime so of that 30-40 hours manpower time, maybe 5 min total actual simulation time??
- Wonder where'd that "765 hours" came from?
- 10 mm margin for error??
- which they characterize as same diameter as a drawing pin??!!
- ahhhh...maybe that ruler was in inches...they assumed it was metric/mm? 10 inches or so is about the correct margin of error...
- maybe 10 mm for the scale model stunt! see the Spiral jump patent from 1974!
- basically the stunt driver had to hit within 6" to 1 FOOT of the sweet spot which the Jaguar stunt driver couldn't do...
- The initial test run at the London’s Excel convention centre one of the stunt assistants/understudies nailed it with soft perfect landing!
- But then the main stunt driver couldn't hit the mark and repeat it and so it wasn't done live
- which they characterize as same diameter as a drawing pin??!!
- 33 barrel roll tests
- yes...there were...
BUT - We only participated in maybe 13 of them
- The tests we participated in were
- wasted because no rolling caster (6 tests)
- or with driver missing mark into bag landing (3 tests)
- and (back to auto steer) only 3-4 tests were required to get the takeoff and roll correct and with simulation predicted landing ramp position
- However because of a "secret change" by the stunt team to the vehicle suspension before the first ramp to ramp jump, it failed to land properly (see notes)
- The tests we participated in were
- So then we were dropped from the team and the stunt team blindly wasted 19 tests!! trying to hit the mark and get the landing right on a dirt embankment
- We could have easily helped them and accomplished a consistent landing in a few runs had they used us and maybe used some things to help the driver 'hit the mark'!) (lights? drive by wire? guide rails to ease car to sweet spot?
- yes...there were...
- The time and Gforce items i will have to check into and get back to you on...